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X-Men: Children of the Atom: An oral history

Kuis olahragaOur Street Fighter history series concludes with a look at Capcom’s first licensed fighting game

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Street Fighter: The Movie: The game: An oral history

Our Street Fighter history series continues with a look at the time Capcom copied the copycats

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Make way for Yara Flor, the new Wonder Woman

Kuis olahragaDC’s new star will soon lead her own book: Wonder Girl

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Capcom vs. SNK: An oral history

We continue our Street Fighter history series with a look at the time Capcom partnered with its crosstown rival

Street Fighter 3: An oral history

Street Fighter Alpha: An oral history

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Street Fighter 1: An oral history

Kuis olahragaWe kick off a series of Street Fighter history stories with a behind-the-scenes look at the game that started it all

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Josh Trank: the post-disaster artist

Kuis olahragaHis reboot bombed, his life fell apart, and now he’s back for more

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‪Two days in Colombia with the founder of Rockstar San Diego

Kuis olahragaDiego Angel left Rockstar and returned home, so we went to meet him there

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Valorant: How Riot finally made something new

Kuis olahragaThe studio behind League of Legends makes good on its name

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The Sims turns 20, unlike your Sim who will probably always be 20

We look at how Maxis has kept The Sims alive for 20 years

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All the money in the world couldn’t make Kinect happen

For a moment a decade ago, the game industry looked like a very different place

The original Playstation and controller shot on a grey background
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Former staff tell war stories for PlayStation’s 25th anniversary

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Red Dead Redemption 2: one year after the hype

Kuis olahragaA detailed look at the failures, and success, of Rockstar’s latest hit

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What it was like working at Kojima Productions Los Angeles

Ahead of Death Stranding’s release, former staff look back at Hideo Kojima’s short-lived LA studio

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The Smash Bros. community: An oral history

Kuis olahragaAn inside look at the formation of a persevering grassroots fighting game community

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What goes right and wrong when games like Diablo 3 take a decade to make

We look at what happens when games linger in development for more than 10 years

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Harry Potter: Wizards Unite is the next step forward for augmented reality games

Niantic’s Pokémon Go follow-up aims to make life magical

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How Nintendo introduced the Game Boy, Tetris, and Pokémon to the West

We look back ahead of the console’s 30th anniversary

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Morrowind: An oral history

‘Here’s a world. Go play it how you wanna play it’

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The state of BioWare

Kuis olahragaWith a project over six years in the making, the storied game studio enters a new era

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The legacy of PlayStation creator Ken Kutaragi, in 24 stories

Look back at the early days of PlayStation and its ambitious, innovative and complicated father

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How the Red Dead franchise began

Kuis olahragaIt started with Peter Gabriel, Resident Evil 2 and Patrón

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How Analogue remade the Super Nintendo

Go behind the scenes with the team behind the Super Nt

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There are too many video games. What now?

As the games industry gets more and more crowded, we look at what small teams are doing to stand out

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The Ripper: The disturbing Visceral Games project that never was

About 10 years ago, Electronic Arts developed and then canceled a game about Jack the Ripper. This is its story.

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Gaming’s toxic men, explained

Experts tackle the phenomenon of angry men, trolls, racists and misogynists who hover around the video game industry

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The rocky story of Retro Studios before Metroid Prime

Kuis olahragaIt was a long road getting to one of Nintendo’s most-loved games

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Meet the studio behind Call of Duty: Black Ops and Zombies mode

Kuis olahragaBefore the reveal of Black Ops 4, Treyarch looks back at its work on Call of Duty

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Panzer Dragoon Saga: An oral history

Kuis olahragaFor the 20th anniversary of one of the most beloved role-playing games, we tracked down 15 people who worked on it and asked them to look back

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Directing from the sidelines

We look at the rise of concept teams — from Tetsuya Mizuguchi, Fumito Ueda and others — in Japan’s game industry

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BattleTech’s turn-based PC game wants to be the next Firefly

An ensemble cast riding around in big, stompy robots